Sunday, March 8, 2009

Tekken BR changes (For Me!)

Oraito.. After a few day of Tekkening, here's what I find the differences between T6 Vanilla and T6BR. Im not sure all this is 100% acceptable , but some sogo casual agree with me in some part ^^.

- The juggle damage have been reduce a bit. Not sure if it is because of sogo machine setting (+2 if Im not mistaken) or the person making the juggle. But it seems likely juggle are no more taking chunk of life bar like it used to be.

-B! seems to be bounce lower. Meaning if you timed or juggle like in T6, most prolly you'll miss the B! extension part. You need to be in hurry to catch the B!ders or dash a bit for those who making fancy juggles!

- The hit less for better juggle is back. The fewer hit you come up with your juggle the more damage it implies. So, some people might thinking of maximum damage juggle rather than wall carries due to not familiar with stages!

- Rage damage also prolly has been tuned down a bit. Apart from rage launcher really damaging. This is a good think when applies to Paul deathfist and Mishima EWGFers. But my yoshi now need to suicide less! Unable to assume the right amount of lifebar it take if i do suicide~~

- Low parry system has been tweaked. After parrying kicks, it's harder to combo off since they seem to be pushed further back, short range pokes don't hit. After parrying punch, it is harder to connect anything at all!

- Wall slump looks and feel better for those who got hit by it, cause it is no more sticky like T6. Making it harder to catch if the jugglers out of their normal range. So chances of survival in a wall stages launches by rage characters are better now. Im not sure here izzit because of the juggler cannot catch it or wall can be tech quicker. So its either one ^^

- Spacing seems a bit different, smaller and tighter. My usual juggle starter seems to miss off quite a lot now. And my normal setup are no more a setup.

- New move is Ok-ok. Just to fancy up the game but not really help to bring more depth in it.

- Character size to normal staple combo really can feel it now. The bigger the meaner the juggle be!

- The changes of the announcer voice. Cooler.

- The game is not clear as T6Vanilla. Not sure because not using original machine or the graphic resolution needed to scaling down due to Full HD properties of T6BR!




Yah, thats all I think. Flame and blame me if im wrong tho.

3 comments:

Anonymous said...

so..conclutionnya...ko suka system t6 ori atau T6BR??? kalo aku...aku suka t6BR lagih...coz..dia balence kn semua character..+wall xbape damaging...than lepas lowparry B! xle buat juggle damaging...so..xperlu risau abuse low...hahahah...

syencho said...

lov the OST :)

Anonymous said...

KongKluSyennya blum dpt aku kasik lagih... Sbb yoshi aku dok miss launcher de je kejenya, tapi f,f+4 de da best sgt2..so kira aku mcm 50-50 lagi nih huhuhuhu